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Denoiser 3 render issues
Denoiser 3 render issues






denoiser 3 render issues

Ok, I have found the part in the MaxtoA 4.3.0.78 release notes where it clearly states the Optix denoise flags have been removed from the rendering options and AOVs.

denoiser 3 render issues

I also am yet to make this work on multiple AOV's. It worked perfectly every time, although it was only the Optix denoiser. I'm really disapointed that they removed the denoise checkboxs in the AOV manager with this Arnold release. Using Optix works the same way, just add Optix denoiser instead of Noice. I feel like the problem is somewhere in the process of automatically including denoised layer inside the AOV EXR, or maybe sending the inager information to the AOV manager correctly upon render? who knows. Sometimes it will give me a 'denoised' layer for every layer in my OAV in addition to the normal layers, except only the diffuse_denoised will contain any information. This works for me, but only sometimes!!! sometimes I have to restart max, remove and re-add the denoiser, etc, etc. Should produce an AOV with all your layers, but with an automatically added layer called diffuse_denoised as well as the normal diffuse in the Output Suffix field, type _denoised (this can be any word you want)

denoiser 3 render issues

lets say we want to denoise the diffuse AOV. In the Renderview, add a 'Denoiser Noice' For simplicity's sake, just go with the 'components' preset. As in, sometimes it works and other times it just doesn't.restarting Max sometimes helps. I have managed to get the both Noice and Optix denoisers working in individual AOVs, without having to run Noice afterwards, but it's very buggy, and I hope someone can confirm this. I am running arnold 6.2.0.0 and MaxtoA 4.3.0.78 That tutorial does not take into account the latest version of Arnold.








Denoiser 3 render issues